Change managers are often posed with this question: "How can we encourage the right behaviors? Do incentives work?" Gamification—otherwise known as adopting the elements of game play such as point scoring, competition and rules of play to incentivize behaviors—provides a practical solution. However does it have inherent risks? Can an incentive have the opposite effect and exacerbate the problem instead of solving it?
Read the full blog on Future of Work: http://jll.link/60048xuxj